Valletta, Malta, 2015
EASA serves as a platform for architecture students from all over the world. Whilst on EASA hundreds of strangers become a temporary family, a sense of community fills the site and lifelong friendships are nurtured. Ideas, thoughts and cultures are shared. Easians are exposed to unknown things and become one, working, self-sustaining body, exuding and inducing EASA spirit.
Malta is situated on the African plate, strategically located mid-way between two continents. A place influenced by the southern most tip of Italy and the Northern most tip of Africa. An amalgamation of two cultures, resulting in a unique architectural expression; created by people with Mediterranean mannerisms; with a spoken language similar to it’s Semitic counterparts.
Malta is the epitome of merged cultures. Throughout its history Malta has been dominated and influenced by the Phoenicians, Romans, Arabs, Normans, Argonese, Spanish, Knights of St John, French and British. It has acted as a platform for trade between distant cultures. Always falling subject to rule due to its ideal location and vulnerable population. Each predecessor has left its mark on our tiny island, one which has contributed to the current population’s identity.
Valletta is located on the peninsula known as Mount Xiberras. It is surrounded by two of the main harbours on the island. Construction of the planned city began in 1566, and the architect was Francesco Laparelli. Named after the grandmaster of the time, Valletta was created in order to strengthen the knights permanent naval base in Malta. The site was divided into a grid pattern system and the buildings were designed in a mannerist style. The architecture of the city soon lent itself to a baroque nature. The city endured great bombing in the war and most of the buildings were rebuilt in a similar manner. The whole city is like an open-air museum and gives a glimpse into Malta’s past, tying layers of generations together in architecture, memory and experience.
It is said that beneath Valletta lies another city. A network of subterranean routes comprising shelters, cellars, wells and passageways. The roads above ground are mirrored below. This system was designed to allow for an ease of movement in times when the city was under siege. This network is closed off to the public and few are those who have ever experienced underground Valletta.
The site consists of a series of bastions and counter-guards that are all linked together with bridges, tunnels, sally ports and rock cut passageways, all giving onto a main ditch that will act as the hub of EASA. From our hub Easians will have direct access into Valletta’s core where they will merge with locals. EASA will create a pulse beneath the city and this will transcend throughout the whole of the 0.8 sq km that are known as Valletta. Forgotten spaces will be used from all over the city as satellite venues for lectures and activities throughout EASA015.
Participants will sprout out of hidden tunnels and alleys, right into the core and will leave their mark on this tiny city, adding to its palpable diversity.
Pictures by Alexandra Kononchenko.
EASA LINKS Summary Video - by Alexandra Kononchenko
Tutors: Christian Sluijmer, Carlyn Scimoen, Franck Reitsma
Participants: Carlyn Sluijmer, Vana Pavlik, Phillip Sandner, Jacob Lindloff, Ingdrida Silickaite, Andrew Abraham, Rob Scott, Aleksandra Kormushina, Alexandr Kulikov, Maya Laitinen, Bojan Stoyanov, Jasper, Jonathan Gillet, Gergana Georgieva, Gosia, Edel McGee, Tobias Hrabec, Katerina Hodkova, Patrick
This workshop linked the tools and techniques of Dutch expressionist Architecture of De Amsterdamse School with locally sourced Maltese limestone. The objective was to create a small, ‘sculpted’ pavilion on the site of a former gun turret at the top of a bastion wall in the port of Valletta. The design and construction was carried out over just three weeks by a team of international students working with a local builder and a sculptor. One block of Maltese limestone typically weighs over 40kg and so the work was tough in the Mediterranean heat. By cutting these blocks down into an 1/8 of their former size on an old band saw, the work became much more manageable whilst creating an opportunity to experiment with patterns and ornamentation that was not possible with a larger scale block. Through our collaboration we were able to construct a sculptural intervention that offered visitors a place to relax and enjoy the panoramic views of the beautiful port, whilst creating shade, framed views and tranquility.
An Unexpected Atlas of Valletta
Tutors: Jolein Bergers, Sofie Devriendt
Participants: Sophia Bannert, Antoine Basil, Aoife Flynn, Nick Green, Mélusine Le Brun, Andjela Markovic, Daisy Kinahan Murphy, Mathilde Norsker, Danijela Pavicic, Ixchel Ayes Rivera, Jerome Wren, Maryia Zakharava
During the workshop, students of architecture and urbanism produced a series of subjective mappings of Valletta in which an alternative view upon the city was developed. These mappings resulted in an “Unexpected Atlas of Valletta”, a more human, unconventional and ‘honest’ atlas, that serves as an alternative for the various (online) maps available that might give an insight, though never a true understanding. Personal involvement was the starting point: the students tried to understand the city by observing and drawing it from close by. In a second phase, the cultural identity of Valletta was further investigated by making more detailed mapping of subjects akin to the participants’ own interest. This atlas is an attempt to make a meaningful contribution to the theme of EASA Links in a creative, sensitive, yet critical way. It serves as a response to the increasing simplification of cartography, and wishes to show the complex reality that lies beyond the contemporary maps we know.
Tutors: Elena Chiavi, Matteo Galdoni, Ahmad El Mad
Participants: Emmanuelle Agustoni, Felicity Barbur, Chiara Belcastro, Harsh Chhabra, Eva De Bruyn, Margarita Fernández, Damien Girard, Ewan Hooper, Zofia Kurczych, Kenneth Mason, Miguel Angel Maure, Noor Meijer, Malin Mohr, Marta Nikolic, Maria Passarelli, Carlos Paternina, Ivan Rajkovic, Pytel Roman, Nicolás Van Drunen, Sabina Abbasova, Marta Busnelli, Matteo De Francesco, Zak Pulis, Elena Rahova, Matthew Scerri, Julian Vassallo
Antiroom II is a self-built pavilion. Antiroom II is a floating island on the sea of Malta. Antiroom II is an unreachable surface from the ground, only accessible by swimming or by boat. The wood structure creates a space separated from the vastness of the unlimited sea. Its center is defined as a small secure water pool. Antiroom II is a never-ending stoa, an eternal circular temple. It aims to go beyond the concept of time. Antiroom II is a white space floating on the blue water, as the white clouds float in the blue sky. Antiroom II remains light and gentle through its floating and instability. One can enter its core, contemplate its structure and express his unity with the sky and the cosmos. Antiroom II can float and move slowly away, as a new isolated world, in the sea.
“It is true that I do not leave my house, but it is also true that its doors (which are infinite in number) are open day and night to man and animal alike. Anyone who wishes may enter. One will not find feminine extravagance here, nor gallant courtly ritual, just quiet and solitude. Here one will find a house like no other on the face of the Earth. (They who declare that in Egypt exists another similar are lying). Even my detractors admit that there is not a single piece of furniture in the house. Another ridiculous tale claims that I, Asterion, am a prisoner. Need I repeat that there are no closed doors? Should I add that there are no locks?” -The House of Asterion, Jorge Luis Borges.
Tutors: Ciprian Făcăeru, Andrei Dan Mușetescu, Sabin Șerban, Cătalin Găman
Participants: Dóra Dékány, Ivona Ivanova, Tanya Gradovich, Kyr Padelis
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. The workshop proposes investigating the integration of AR concepts into architecture and arts as a non-intrusive experimental medium. Currently, there is a tendency to try and bridge the gap between our physical world and the virtual, data-driven world. Augmentation is one solution that can be tested and implemented where a link is formed between the physical world and the virtual one. These kind of applications can be used as social media and community tools to facilitate interaction between participants and be expanded as a digital avatar connected to the physical world.
Tutors: Melchior Hoesli, Guillaume Stark
Betonboot is a design and construction workshop, where the participants have the ability to design and build a concrete boat out of sand and cement. The participants divided in groups of 5 to 7 people, each group produced their own boat. We’ve imagined the workshop as a mix of construction and inputs, the project evolved as the participants interact and improve their design. The participants got introduced to a set of rules which guides the construction of a concrete shell, what spatial qualities it creates, its behavior in the water, the maximal loads it can carry, etc. During the construction phase, they got acquainted with the characteristics of concrete, its reinforcement and what it can do. The last phase was the competition of all the efforts, the boats were launched in the sea and the participants were able to exhibit and enjoy their design.
Tutors: Bohdan Volynskyi, Valeriia Agafonova
“Body study” is a workshop where the participants learned about feeling space, absorbing atmospheres and link this experience with architecture design. The main concept of our workshop is to work on link between physical artificial world and virtual world of feelings. In “Body study” we’ve talked about the latest art practices such as performances, happenings, relational art and try to use some of them to study our bodies, minds and the city of Valetta. The workshop aims to create a link between them through a series of performances. Starting from theoretical base, discussions and exercises we gradually moved to design phase, realization and additional discussion with final conclusions. All participants developed their own ideas, producing many variations under a common framework provided by the tutor.
Tutors: Davor Eres, Pavle Stamenovic, Ana Sulkic
Paticipants: Naima Callenberg, Nikoloz Gabiskiria, Alexander Gharibashvili, Helena Heymowska, Christoph Holzinger, Ioannis Kioses, Laura-Mercedes Puelacher, Chloe Reyda, Lisa Spiteri, Zuzana Tabackova, Myriam Treiber, Sergio Torres, Marija Urbite, Teodor Uzunov, Vasiliki Zocchiu
The aim was to explore possibilities of creating ambivalent conditions in relation to city landscape through various interventions, producing ephemeral structures, effects and events. The methodology of work emerged through creating a think-tank, perceiving the concept of motion and its relation to the city landscape. In a broader sense, this process dealt with the concept of motion in terms of cityscape layers: historical, spatial, morphological, social. Through this process we expressed the elusiveness of these layers in shifted conditions of distortion that we created and perpetuated. The workshop was structured through several topics which refer to movement as a tool to define relations and multiply the perception of a city and its nature. For this we used space in between nature and architecture as urban nature, the citadel and the sky above, the city walls and the surrounding sea.
Tutors: Georgios Kyriazi, Kristis Alexandrou
Our aim was to assemble an interactive space which through its behavior would stimulate different atmospheres. A series of questions were investigated through the design and evaluation of an interactive pavilion. The form of the pavilion takes the shape of a room, the simplest and one of the most primitive forms of space, defined as an orthogonal enclosed corridor - referencing as such a spatial characteristic of the architecture prevalent in Malta, tunnels. The system consists of a series of actuators and sensors. The activation, as well as the range of influence of the system, was algorithmically computed by the Easians. Some parameters that participants examined include the density of people that pass through space, their speed, their stature. New atmospheres have emerged altering the experience of the space and its meaning through the reaction of the users.
Tutors: Paul Poinet, Fabrice Wack
Paticipants: Aleksandra Wrobel, Andreas Mryrros, Denis Tantsygra, Elis Hackaj, Jano Vysny, Krista Skujina, Laoura Tziourrou, Marcos Anton, Mark Distanov, Nikita Abonin, Özlem Yazgan, Rachel Graham
INVENT a shape and uses – The workshop began with a discussion between participants and tutors, a brainstorming that focussed on the spaces within which they wished to fabricate and install inflatable structures. This phase also attempted to introduce participants to the fundamentals of computational design, in order to create customized forms that could then be created on site.
INFLATE it! - Once decisions were taken on what to create, the team moved on to the detail, starting production on site by cutting the pattern resulting from the geometries and shapes, taping it together and finally inflating it. The main tool: air!
INHABIT inflatables - All installations aimed to be a catalyst for interaction, inside or outside of it. The team and users were inspired by the surroundings to interact all together in new spaces.
Tutors: Marilin Kaup, Liina Soosaar, Karl Annus
Participants: Paolo Mos, Narmin Huseynova, Eeva-Maarja Laur, Lucia Klucovska, Dziyana Taukin
Smart ideas can be adapted to different fields and this workshop gives the opportunity to bring them together. We encourage participants to create multifunctional objects and use public space as a satellite for personal items. For example, why not use your own jacket as a mobile house or a swing? Interdisciplinary will also be used in working methods - like adapting methods and techniques used in product or furniture design in designing clothes. We feel that this workshop has a reference to “the small interventions” workshop, as the idea is to improve the world around us - make the world a better place through smart ideas. The starting point for the workshop is today’s changing urban lifestyle, which has become more nomadic and is therefore redefining design.
Tutors: Kristine Pace, Danjel Attard, Sacha Cutajar
Paticipants: Andre Mallia, Angela Stefanovska, Hristina Sekuloska, Deepka Abbi, Dorian Šipoš, Katja Hamler, Klara Prošek, Maria Jose Canar Tinoco, Maria Novotna, Martyna Trela, Mihai Finaga, Mina Intihar, Mirel Hoxha, Mojca Bek, Monica Leban, Nadine Graham, Parashqevas Hasula, Rahul Palagani, Sasha Greig, Sercan Toz, Zarif Mammadzada
Il-Boċċa, a playful wooden sphere created with cutting-edge design tools. The workshop combines several techniques. First the participants drew sketches which were then developed into a digital form. Modelling software allowed easy modification and experimentation with the initial idea. This was followed by a physical 3D model (1:10 scale) to test the idea. Out of the workshop came 47 wooden boards connected together using bolts and wooden spacers. Each board consists of a double layer of 11-plywood beech sheet. One layer of each board was Computer Numerical Control (CNC) cut. CNC cutting uses computers to guide precision shaping. This layer was used as a template to hand cut a second board. Each set of two was then glued and nailed together with overlapping joints to provide strength. The final product is a 3.5m loosely spherical structure providing shaded seating without obstructing Valletta’s historic views.